Last weekend I had the pleasure to attend the game development conference IGK in Siedlce, Poland. Although gamedev is not something I normally do, it was a fun experience.
One thing I was especially looking forward to was the one day-long game programming contest called Compo. Like last year and the one before, I formed a team with Adam “Reg” Sawicki and Krzysztof “Krzysiek K.” Kluczek, guest starring Kamil “Netrix” Szatkowski. That’s four coders in total, so we kinda had some problem with, say, more artistic part of the endeavor :)
Nevertheless, the result was pretty alright: we scored 4th place out of about dozen teams. The theme this time was an “artillery” game with few mandatory features: two types of energy-like resources (HP & MP), achievements and multiplayer gameplay.
We nailed the last one by implementing support for two mice at once. This allowed us to come up with an interesting idea inspired by the Atari game Rampart: two castles that expand and attack each other in a fast-paced duel full of frantic clicking. And because the attackers, or guardians of each castle are dragons, hence the game’s title: Here Be Dragons.
[2013-04-07] Here Be Dragons (3.2 MiB, 722 downloads)
In retrospect, we should probably have narrowed the scope of our project more. Doing it 3D was ambitious in itself, but packing it with all the features we planned the night before turned out to be slightly too much :) In the end we didn’t even have time to code any sound effects or music!… That’s certainly a lesson to learn here.
But all in all, it was great fun. It certainly inspired me to maybe try and brush up my gamedev skills a bit more :)
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